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To survive and define itself an artwork depends entirely on being seen. This work literally gains its existence through being seen. Constructing itself entirely from the act of observation and interaction, it forms over a long period of time, absorbing images of the people who stand and move before it. Images collected of observers in the past are re-used to exactly mimic and follow the movements of observers in the present. The more images it collects, the more it improves - the better it defines itself.

A wall-projected image appears to display the person standing before it, as a mirror would. In actuality, it is an image of a previous visitor, possibly from weeks before, standing in the same manner and position. As the observer moves and changes positions, their reflected image moves with them, rapidly changing into different people from the past that match the way they are standing at each given instant. Initially, there are no images in memory, but over time many thousands of images are remembered as the piece takes on a life of it's own - increasing in its ability to mimic and follow observers.

 

Shane Cooper
born 1964, USA, lives and works currently in New Zealand. Cooper works since the nineties as a computer scientist on commercial computer animations and software. He then uses the creative potential of his developments in art contexts, such as performances and interactive installations. In the nineties, he worked at Scientific Applications International Corporation, La Jolla, software developments at Ikonic Interactive Inc., Silicon Studio and Protozoa Inc., USA; 1999/2000 artist in residence at ZKM, participation in exhibitions net_condition<, ZKM Karlsruhe, and Kyozone in Tokyo